<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>BvBeJ的小站</title><link>https://www.bvbej.com/</link><description>Recent content on BvBeJ的小站</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Mon, 13 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://www.bvbej.com/feed.xml" rel="self" type="application/rss+xml"/><item><title>Hello World</title><link>https://www.bvbej.com/posts/hello-world/</link><pubDate>Mon, 13 Apr 2026 00:00:00 +0000</pubDate><guid>https://www.bvbej.com/posts/hello-world/</guid><description>博客开张，随便聊聊</description></item><item><title>关于</title><link>https://www.bvbej.com/about/</link><pubDate>Mon, 13 Apr 2026 00:00:00 +0000</pubDate><guid>https://www.bvbej.com/about/</guid><description>关于 BvBeJ</description></item><item><title>Go 微服务可观测性：日志、指标、追踪实战</title><link>https://www.bvbej.com/posts/go-microservices-observability/</link><pubDate>Sat, 11 Apr 2026 00:00:00 +0000</pubDate><guid>https://www.bvbej.com/posts/go-microservices-observability/</guid><description>不做好可观测性，微服务出问题就是灾难</description></item><item><title>Go 并发模式：Pipeline 实战</title><link>https://www.bvbej.com/posts/go-concurrency-patterns/</link><pubDate>Fri, 10 Apr 2026 00:00:00 +0000</pubDate><guid>https://www.bvbej.com/posts/go-concurrency-patterns/</guid><description>聊聊 Go 中 Pipeline 的设计模式与最佳实践</description></item><item><title>Rust 错误处理：从 panic 到 anyhow</title><link>https://www.bvbej.com/posts/rust-error-handling-practical/</link><pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate><guid>https://www.bvbej.com/posts/rust-error-handling-practical/</guid><description>Rust 的错误处理比 C++ 优雅太多了</description></item><item><title>Rust 所有权与借用：我的理解之路</title><link>https://www.bvbej.com/posts/rust-ownership-and-borrow/</link><pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate><guid>https://www.bvbej.com/posts/rust-ownership-and-borrow/</guid><description>从 C++ 转 Rust，最难跨越的不是语法，而是思维</description></item><item><title>C++ 反射实现：从 0 到依赖注入容器</title><link>https://www.bvbej.com/posts/cpp-design-patterns-reflection/</link><pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate><guid>https://www.bvbej.com/posts/cpp-design-patterns-reflection/</guid><description>C++ 没有反射？自己造！顺便实现一个轻量 DI 容器</description></item><item><title>C++ 协程：从 asyncio 理解现代异步编程</title><link>https://www.bvbej.com/posts/cpp-coroutine-async/</link><pubDate>Sun, 05 Apr 2026 00:00:00 +0000</pubDate><guid>https://www.bvbej.com/posts/cpp-coroutine-async/</guid><description>C++20 协程入门，用 Python asyncio 的思路来理解</description></item><item><title>Kubernetes Operator 开发实战：用 Go 告别手动运维</title><link>https://www.bvbej.com/posts/kubernetes-operator-development/</link><pubDate>Sat, 04 Apr 2026 00:00:00 +0000</pubDate><guid>https://www.bvbej.com/posts/kubernetes-operator-development/</guid><description>从 CRD 到 Controller，带你写一个生产级的 K8s Operator</description></item><item><title>Vue3 Composition API 实战经验</title><link>https://www.bvbej.com/posts/vue3-composition-api-tips/</link><pubDate>Fri, 03 Apr 2026 00:00:00 +0000</pubDate><guid>https://www.bvbej.com/posts/vue3-composition-api-tips/</guid><description>从 Options API 迁移到 Composition API 的一些心得</description></item></channel></rss>