<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>GRPC on BvBeJ的小站</title><link>https://www.bvbej.com/tags/grpc/</link><description>Recent content in GRPC on BvBeJ的小站</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Mon, 04 May 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://www.bvbej.com/tags/grpc/feed.xml" rel="self" type="application/rss+xml"/><item><title>Go gRPC Streaming 的流控与内存治理</title><link>https://www.bvbej.com/posts/go-grpc-stream-flow-control/</link><pubDate>Mon, 04 May 2026 00:00:00 +0000</pubDate><guid>https://www.bvbej.com/posts/go-grpc-stream-flow-control/</guid><description>流式接口的瓶颈常在接收端消费能力，而不是网络带宽。</description></item><item><title>Go gRPC 服务治理：超时、重试、熔断怎么配合</title><link>https://www.bvbej.com/posts/go-grpc-resilience-patterns/</link><pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate><guid>https://www.bvbej.com/posts/go-grpc-resilience-patterns/</guid><description>gRPC 用起来不难，难的是在真实线上环境里把失败场景处理得足够稳</description></item></channel></rss>